AVANGEL

The game is coming.Play god over a world of people with powers, and read what happens as a comic.
Wishlist on SteamSOONComing to PC on Steam
Scroll to open the book
THE GAME

Play god. Read the comic.

A world simulation where every rule is yours, everyone in it has a life, and every story worth telling becomes a page.

A whole town seen from above, drawn in the channel's comic style
1. Build a worldPick an era. Choose which powers exist. Switch any rule on or off.
A street corner full of people walking past shops
2. Press playWatch it live.
A woman glows with her power in the middle of a street
3. MeddleGive a power. Start a storm. Change a law mid-story.
Two people with powers clash on a night street
4. Stories happenAwakenings, rivalries, betrayals, upsets. The engine writes them as they happen.
An open comic book whose pages show scenes from the world

5. Keep the best ones

Pick the moments that matter. They become your comic, page by page, to read again or share.

3
TRY IT

Every rule is a switch

Before a world starts, you decide how it works. Flip a few and see what changes.

Pick an era

More erasComing as the game grows

Flip the rules

What changesFlip a switch to see what it does to your world.
4
TRY IT

Pick the stories. Keep the comic.

While the world runs, a feed shows what's happening. You choose which moments become panels in your comic.

The feed

LIVE FROM YOUR WORLD

Your comic

Pick a story from the feed
Pick a story from the feed
Pick a story from the feed
Pick a story from the feed
ISSUE COMPLETE!
0 of 4 panels
5
THE POWERS

Every power has a catch

Powers follow logic. They need something to work with, they cost the body, and something always beats them. Flip a card for the fine print.

No. 053S

Time

Head of its family

What it doesBends time: slows it, stops it, turns it back, ages things.
The catchIt costs them their own time; held too long it ages them.
No. 001A

Fire

Head of its family

What it doesMakes fire from nothing and shapes it: throws it, breathes it, wraps a hand in it.
The catchEvery flame burns their own energy: they tire fast and must eat.
No. 133C

Psychometry

Head of its family

What it doesReads the history of anything they touch.
The catchOnly what the object 'saw', and strong pasts overwhelm them.
See all 212 powers

70 families, each power with how it works, what it costs and what beats it.

6
THE ENGINE ROOM

How it's being built

Straight from the workbench: what's new in the game, and what we fixed.

UPDATE

First look: a town that lives

Our first test of the game: a whole town in the channel's style, full of people going about their day.

Read it
UPDATE

Hard moments change powers

Grief, betrayal and close calls can now push a power further, or hold it back.

Suggested by a viewer in the comments

Read it
UPDATE

Every power has a price

Powers now need something to work with, and they cost the body that uses them.

Read it
7
BACK COVER

Follow the game as it's made

One email when there's something worth seeing. The first big one tells you the day the Steam page opens.

8